Final projects:
Here are the requirements for your final projects:
(some will have most of these elements completed in previous assignments)
1. All concept sketches, even if not "finished" (as a way to document the development, evolution, and accumulation of your classwork)
2. At least 1) completed final concept sketch with at least 1) related figure in scale (some may have multiple sketches and multiple figures)
3. At least 3) different viewpoints broken out of /or related to the completed final concept sketch/es
4. A storyboard made up of multiple scenes from at least 1) concept sketch-these should have at least 1) human figure, and can be made up of the different viewpoints in #3
5. your reference library/inventory sheet for each project
6. for *extra* credit–a hand-drawn/painted space/environment or a figure/character sketch in your sketchbook-its easier to get used to using a sketchbook once you've broken the newness with a sketch or two
These can be organized in your own way–you can make them into pngs to upload if psd files are too cumbersome-just make sure you keep your original layered files.
•digital format is fine and in a folder/s-
(I'll set up your individual folders in the Gdrive for you to upload
•try at least 1 print out of your final favorite composite sketch
>>a printout is a way to check how the layers actually blend and allows for some distance to examine the total composition in natural light, flip it, etc. without the benefit of the screen backlight. Try doing this before you turn in your work to see how the composite reads with a fresh p.o.v.
•The best workflow is the one that is the most efficient for the job...software programs are tools, and you should not feel restricted to one brush, one pencil, one method, or one software program-each have their individual strengths and efficiencies (and weaknesses/signature looks to be avoided). They are conceived and developed with interfacing in mind. This philosophy includes mixing digital with analog methods. Someone who excels at this, and is fearless in his experimentation is Dave McKean (wk. 1) who combines digital/analog drawing, painting, photography, sculpture, film and video towards his end results. George Tsypin & Robert Wilson are stage designers who've worked in multiple mediums in their processes–accessing other mediums can often open up your thinking process when you get stuck or need a jolt of inspiration.
http://www.davemckean.com/
http://georgetsypin.com/www/
http://www.robertwilson.com/
Here are the requirements for your final projects:
(some will have most of these elements completed in previous assignments)
1. All concept sketches, even if not "finished" (as a way to document the development, evolution, and accumulation of your classwork)
2. At least 1) completed final concept sketch with at least 1) related figure in scale (some may have multiple sketches and multiple figures)
3. At least 3) different viewpoints broken out of /or related to the completed final concept sketch/es
4. A storyboard made up of multiple scenes from at least 1) concept sketch-these should have at least 1) human figure, and can be made up of the different viewpoints in #3
5. your reference library/inventory sheet for each project
6. for *extra* credit–a hand-drawn/painted space/environment or a figure/character sketch in your sketchbook-its easier to get used to using a sketchbook once you've broken the newness with a sketch or two
These can be organized in your own way–you can make them into pngs to upload if psd files are too cumbersome-just make sure you keep your original layered files.
•digital format is fine and in a folder/s-
(I'll set up your individual folders in the Gdrive for you to upload
•try at least 1 print out of your final favorite composite sketch
>>a printout is a way to check how the layers actually blend and allows for some distance to examine the total composition in natural light, flip it, etc. without the benefit of the screen backlight. Try doing this before you turn in your work to see how the composite reads with a fresh p.o.v.
•The best workflow is the one that is the most efficient for the job...software programs are tools, and you should not feel restricted to one brush, one pencil, one method, or one software program-each have their individual strengths and efficiencies (and weaknesses/signature looks to be avoided). They are conceived and developed with interfacing in mind. This philosophy includes mixing digital with analog methods. Someone who excels at this, and is fearless in his experimentation is Dave McKean (wk. 1) who combines digital/analog drawing, painting, photography, sculpture, film and video towards his end results. George Tsypin & Robert Wilson are stage designers who've worked in multiple mediums in their processes–accessing other mediums can often open up your thinking process when you get stuck or need a jolt of inspiration.
http://www.davemckean.com/
http://georgetsypin.com/www/
http://www.robertwilson.com/